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WoW Midnight’s New Transmog System: Awesome Ideas, Brutal Price Tag

WoW Midnight’s New Transmog System: Awesome Ideas, Brutal Price Tag

What Is Changing With Transmog In Midnight

World of Warcraft Midnight is already trying to juggle a lot. It is cutting back on powerful combat addons, finally adding player housing, and now it is giving the transmog system a major rework.

If you are new to the term, transmog is WoW's way of letting you change how your gear looks. You keep the stats of your current items but you make them look like other pieces you have collected. Until now, you visited a transmog NPC, picked appearances for each gear slot, paid some gold, and those looks overwrote what you were wearing.

Midnight flips that approach into an outfit based system. Instead of constantly paying to update the appearance of the gear you are wearing, you create entire outfits that you can equip on top of your current gear.

Once you pay to set up an outfit, it can be applied whenever you want without redoing every single slot. No more paying again every time you replace one piece of gear. At least, that is the idea.

The big hook here is that Blizzard is turning transmog into something more flexible, closer to what other modern MMOs already do. You create themed looks, save them, and swap them on demand.

Why The New System Is Actually Cool

On paper, Blizzard is aiming at some clear quality of life upgrades.

  • Permanent outfits: You pay once to define an outfit, instead of paying a fee every time you get an upgrade and want to keep your look consistent.

  • Less fuss for casual players: If you are the type who picks a mog every few months and forgets about it, this new setup means fewer trips to the transmog NPC and less micro managing.

  • The situations feature: This is the standout feature. Each outfit can have one or more situations attached to it. When those situations are active, the game automatically swaps to that outfit.

The situations system is where things get genuinely exciting. You can have different looks that trigger automatically depending on what you are doing. For example:

  • One outfit for world questing.

  • One outfit that kicks in inside cities.

  • A special outfit that appears when you start swimming.

  • Potentially different looks for dungeons, raids, or roleplay spots.

This opens up a lot of fun possibilities. Imagine your character switching from hardened raider armor to a casual city outfit without you touching a menu. Or slipping into a goofy swim set any time you jump into the water. From a fantasy and roleplay perspective, Blizzard is absolutely on point here.

Where It All Goes Wrong: The Gold Cost

The problem is how expensive Blizzard has made this system in the Midnight beta.

Each character starts with only two outfit slots. To unlock more, you have to pay gold. The price ramps up sharply, from small amounts early on to a whopping 100,000 gold for the later unlocks. To get all 20 outfit slots on a single character, you are looking at around 800,000 gold.

That would be steep even if it were account wide. It is not. Every single character has to unlock their own slots individually.

On top of that, changing what is inside an outfit is not cheap either. Players testing the beta report that applying a new set of gear to an outfit costs roughly six times more than simply transmogging your currently equipped gear on the live servers.

Blizzard argues that there is a benefit: once your outfit is set, you no longer pay again when you swap gear while leveling or gearing up. That might feel good while you are actively replacing items. But at max level, where people spend most of their time, gear changes slow down. That means the long term savings shrink, while the upfront costs stay huge.

The result is a system that hits the wrong players the hardest. If you only ever run one or two simple looks on your main, you get some convenience upgrades and probably do not notice the gold drain much. But if you are a transmog enthusiast with a stable of alts and a ton of themed outfits, this redesign becomes a massive gold sink.

Players have already started doing the math and it is not pretty. Some long time players say that even limiting themselves to a few outfit slots per character would wipe out gold amounts they have been stacking since the Burning Crusade era. The general mood is that Blizzard took an obviously cool idea and buried it under an unreasonably high price tag.

To be fair, gold sinks are important for any MMO economy. WoW constantly creates new gold whenever enemies drop coins or quests pay out rewards. If you never remove currency from the system, you get runaway inflation and everyday items become absurdly expensive. Things like repair bills and vendor costs exist partly to keep that under control.

But this particular gold sink feels misplaced. It punishes the people who are most engaged with one of WoW's most social and creative systems. Fashion collectors, roleplayers, and mog addicts are the ones paying the most, while the benefits of automatic outfits could easily exist without such aggressive gating.

The good news is that all of this is still in beta. This is exactly when Blizzard is supposed to listen to player feedback and adjust. There is plenty of time to lower the gold costs, make outfit slots account wide, or even remove the slot limit entirely.

If they do not, they are setting themselves up for an expansion launch where the loudest outrage is not about raids or story, but about fashion. And an angry horde of transmog fans is not something any MMO studio really wants to face.

Original article and image: https://www.pcgamer.com/games/world-of-warcraft/wows-proposed-transmog-overhaul-is-1-step-forward-2-steps-back-and-has-azeroths-fashionistas-rioting-blizzard-truly-are-the-masters-at-snatching-defeat-from-the-jaws-of-victory/

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