How A Busy Toilet Accidentally Stopped All The Murders In Shadows of Doubt
How a single busy toilet stopped murders in Shadows of Doubt and why its procedural storytelling avoids generative AI chaos.
Hard vs Hardcore: What Games Like Elden Ring and Baldur's Gate 3 Really Teach Us
Hardcore games are not just hard. They are games that showcase your skill, creativity, and personality, from Elden Ring to...
Arc Raiders Needs Bigger Threats, Wilder Tools, and Way More Toys
Arc Raiders is exploding in popularity. Here is how players want it to evolve next with better Expeditions, new systems,...
Morsels: A Weird, Chaotic Roguelike That Refuses To Explain Itself
Morsels is a chaotic roguelike about a sewer mouse and strange monsters, with mysterious systems and minimal build crafting.
Why Modern Games Focus Less on New Mechanics and More on Story and Art
Keita Takahashi's game To a T highlights how art and storytelling can create memorable experiences without complex mechanics, reflecting a...
