Why Modern Life Sims Feel Boring And How They Can Bounce Back
Modern life sims like The Sims 4 and Inzoi feel safe and shallow. Here is why the genre is boring...
Jonathan Blow Thinks Puzzle Games Have Lost Their Spark
Jonathan Blow talks about his new 500 hour puzzle epic Order of the Sinking Star and why he thinks modern...
Clair Obscur: Expedition 33 Devs Explain Why The Final Boss Can Feel Too Easy
Clair Obscur: Expedition 33 devs explain why completionists find the final boss too easy and how their design assumptions shaped...
How Fallout 4’s Autumn Wasteland Was Born
How Bethesda’s art team used a real autumn park to shape Fallout 4’s hopeful yet mournful wasteland and give the...
Cyberpunk 2077’s Jackie Debate And What It Teaches Us About Cyberpunk 2
Cyberpunk 2’s director explains why extending Jackie’s role in Cyberpunk 2077 would hurt the story and what that means for...
How Super Mario Bros Shaped Hideo Kojima’s Vision For Games
Hideo Kojima explains how Super Mario Bros inspired his career and how Metal Gear Solid 2 explored the future of...
Beyond Yellow Paint: Smarter Navigation Ideas For Modern Games
Tired of yellow paint on ledges? Explore smarter, more immersive ways games can guide players without breaking immersion.
How Bethesda Turned Washington DC Into Fallout 3’s Iconic Wasteland
How Bethesda turned real Washington DC into Fallout 3's memorable Capital Wasteland and why they had to shrink and twist...
