Why The New Painkiller Vanished And What Its Creator Really Thinks
The creator of Painkiller explains why the new reboot missed the mark while his new shooter Witchfire refines the classic...
How Call of Duty Pushed Battlefield To Be Better
How the rivalry between Battlefield and Call of Duty pushed DICE to refine Battlefield’s identity and improve modern PC shooter...
Why Kingdom Come: Deliverance 2 Feels So Refreshing For PC Gamers
Why Kingdom Come Deliverance 2 won Game of the Year and why its demanding, systems heavy design feels so refreshing...
Horses and the Limits of Steam: Censorship, Art Games, and Player Agency
Horses is a disturbing art horror game banned from Steam, raising questions about PC game censorship, storefront power and player...
Why Fortnite’s Simpsons Mini Season Worked So Well
Fortnite’s Simpsons mini season shows how tight theming, smaller maps, and wild loot can make Battle Royale fun and fast...
How A Busy Toilet Accidentally Stopped All The Murders In Shadows of Doubt
How a single busy toilet stopped murders in Shadows of Doubt and why its procedural storytelling avoids generative AI chaos.
Hard vs Hardcore: What Games Like Elden Ring and Baldur's Gate 3 Really Teach Us
Hardcore games are not just hard. They are games that showcase your skill, creativity, and personality, from Elden Ring to...
Arc Raiders Needs Bigger Threats, Wilder Tools, and Way More Toys
Arc Raiders is exploding in popularity. Here is how players want it to evolve next with better Expeditions, new systems,...
