The Elder Scrolls 6 Is Finally Moving Along
It has been a long seven years since Bethesda first teased The Elder Scrolls 6 back in June 2018. Since then fans have mostly been left in the dark, with only the occasional reminder that yes, the next Elder Scrolls really is coming some day. Now we finally have a small but promising update from the people actually building it.
In a recent chat with Game Informer, Bethesda creative lead Todd Howard said that development on The Elder Scrolls 6 is not just happening but progressing really well. According to Howard, the majority of the studio is now working on the game, and Elder Scrolls 6 has become the everyday focus for the team.
That alone is a big shift from the long years of pre production and side comments. For PC players who grew up with Morrowind, Oblivion and Skyrim on their rigs, this is the clearest sign yet that the next entry is steadily marching toward reality.
Why The Wait Has Been So Long
Howard explained that Bethesda is used to overlapping projects, with long pre production phases before full development kicks in. The team likes to spend a lot of time figuring things out before committing hard to production so that they feel confident in the direction.
He also admitted what everyone already feels: they all wish development could go faster. But for Bethesda, the process matters as much as the result. They would rather take their time and get it right than rush out something half baked.
That mindset is especially important after Starfield. Bethesda’s previous major release landed as a decent space RPG but fell short of the sky high expectations that usually surround the studio. For many players it felt like Elder Scrolls in space with a lot of procedural planets and not enough hand crafted wonder. That mixed reaction almost certainly gave the studio a lot to think about.
When a game of that size underdelivers in the eyes of fans, it raises the stakes for whatever comes next. The Elder Scrolls 6 is not just another release. It has to convince long time PC players that Bethesda can still deliver a world as memorable as Skyrim and as bold as Morrowind, without feeling like a repeat.
That pressure could be one reason Elder Scrolls 6 is taking its time. The team is trying to learn from Starfield’s missteps, refine what Elder Scrolls actually means in 2025 and beyond, and make sure the next game does not just ride on nostalgia.
Inside Bethesda’s Mindset For TES6
Todd Howard was not the only Bethesda leader to talk about the game. Studio design director Emil Pagliarulo also offered a glimpse into how the team is thinking about Elder Scrolls 6 and player expectations.
He posed a simple question to fans: would you rather have a game that shows up early but fails to meet expectations, or one that stays in the oven until it is truly ready? He compared Elder Scrolls 6 to a turkey that needs to roast long enough to actually be delicious when it finally comes out.
That might sound like marketing talk, but it ties back to an idea many PC gamers know well from legendary developer Gabe Newell: delayed is temporary but a bad game is forever. In other words, people will forgive a long wait if the final result is great. What they do not forget is a broken or disappointing launch, especially for a series as beloved as The Elder Scrolls.
Studio director Angela Browder added to the excitement by describing Elder Scrolls 6 as an endless set of possibilities. For her, it is thrilling both as a developer and as someone who has watched how far the games industry has come. She summed up her feelings in two simple words that many players are hoping will be true. It is gonna be dope.
Behind those comments is a sense that Bethesda wants Elder Scrolls 6 to showcase just how far open world RPGs and PC hardware have come since Skyrim first hit our drives. The worldbuilding, systems, and scale will have to sit comfortably in a time of powerful GPUs, massive SSDs, and players who expect deep simulation and freedom as standard.
What This Means For PC Gamers
For now we still do not have concrete details about setting, systems, or a release window. The original announcement trailer remains the only official look and that was little more than a logo and a sweeping landscape. There is no gameplay footage, no tech breakdowns, and no performance targets yet for PC.
Even so, these new comments matter. They confirm a few key points PC players can take away:
- The Elder Scrolls 6 is the main focus at Bethesda now, with most of the studio on it.
- Development is progressing well rather than stuck in limbo.
- The team is willing to take extra time to avoid another underwhelming launch.
- Leaders at the studio seem genuinely excited about the possibilities.
It has been a long time since Skyrim first arrived and many PC builds have gone through several generations of upgrades since then. By the time Elder Scrolls 6 finally lands, players will be expecting huge, dense worlds that fully use modern CPUs and GPUs, fast loading from SSDs, and smart design that respects their time without sacrificing exploration.
We are not there yet, but this latest update is a reassuring sign that Elder Scrolls 6 is not just a logo from 2018. It is a real project, moving forward with most of Bethesda behind it, and the studio seems determined to make the wait worth it for PC adventurers ready to lose themselves in Tamriel again.
Original article and image: https://www.pcgamer.com/games/the-elder-scrolls/the-elder-scrolls-6-is-progressing-very-well-todd-howard-says-everyone-wishes-it-could-go-faster-but-its-a-process-that-we-want-to-get-right/
