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A Baldur’s Gate 3 Fan Counted Every Voice Line – And The Numbers Are Wild

A Baldur’s Gate 3 Fan Counted Every Voice Line – And The Numbers Are Wild

Baldur’s Gate 3 Has Mountains of Dialogue

Baldur’s Gate 3 is famous for its rich story, character interactions and reactive world. Anyone who has spent a few hours in Faerun knows the game is packed with conversations. But one dedicated fan has gone a step further and figured out exactly how much spoken dialogue the game contains, down to the second.

The result is staggering. According to a detailed community project, Baldur’s Gate 3 has around 236 hours, 55 minutes and 45 seconds of recorded voice lines. That is almost ten full days of nonstop talking if you played every line back to back.

This breakdown gives us a new way to appreciate just how much work went into bringing the game’s story, companions and even background critters to life.

Breaking Down 173,000 Voice Files

The project comes from Reddit user Everwhite moonlight, who compiled a huge spreadsheet cataloguing the game’s voice files. They did not just pull a single number. They went through the data to see how many lines each character and each voice actor recorded, and even how many files those performances are spread across.

Here are the headline numbers from their work:

  • About 173,642 individual voice files
  • A combined length of 236 hours, 55 minutes and 45 seconds
  • That is nine days and 20 hours of continuous dialogue
  • Around 2,068 different voiced characters in the game

When you think about all the branching dialogue options, alternate paths, race and class reactions and different outcomes of quests, the size of this voice library starts to make sense. Larian Studios built a role playing game that reacts to your choices in countless small ways, and this level of voice work is a big reason it feels so immersive.

The spreadsheet also tracks which actors voiced which characters, including minor NPCs and creatures. This is the kind of behind the scenes detail most players never see, but it highlights just how many people contributed to making the world feel alive.

Which Characters Talk the Most

One of the most fun parts of this fan project is seeing which characters ended up with the most recorded dialogue. Some of the top talkers are not too surprising if you have played through the game.

The narrator, voiced by Amelia Tyler, takes the top spot in terms of total time speaking. Her smooth, storybook delivery guides you through combat, exploration, inner thoughts and all the little reactive moments. According to the spreadsheet, she has:

  • 14 hours, 43 minutes and 55 seconds of spoken dialogue
  • 7,629 individual voice files

Given how often the narrator chimes in to describe your actions, your surroundings and your character’s internal reactions, it makes sense that she is at the top of the list.

Right behind the narrator is Astarion, one of the game’s most popular companions. The fan data suggests that Astarion narrowly misses the number one slot by about an hour. His total comes in at 13 hours, 6 minutes and 23 seconds of voiced lines. That is a huge amount of content for a single companion and reflects how deeply written the origin characters really are.

The player character’s own inner voice also ranks very high, which tracks with how much of Baldur’s Gate 3 is about your personal journey and choices. The game puts a lot of effort into making your character feel like a fully realized protagonist, not just a silent avatar.

Rats, Giant Rats and Community Detective Work

The spreadsheet is still a work in progress and the creator has asked the community for help making it even more accurate. There are still missing credits, mismatched files and some amusing problems that only show up when you look at the game at this level of detail.

One of the funniest examples involves a humble enemy type: the giant rat. There are four instances of a character named Giant Rat and four different actors are credited as voicing Giant Rat. The spreadsheet creator was able to separate the different rat voice IDs and confirm that each one is played by a different actor. However, they still do not know which specific actor belongs to which giant rat.

There are similar mysteries with other minor characters and creatures. The community is being encouraged to help by cross checking credits, listening to lines and filling in the gaps. It is a mix of data analysis and fan detective work.

The rats get even more entertaining when you look at the actors behind them. Bethan Dixon Bate and Andrew Spooner, for example, have nearly three hours of combined dialogue credited to playing rats. Obviously they are voicing multiple creatures and small roles, but it is fun to imagine a secret rat companion hidden somewhere in the game files waiting to be discovered.

All of this highlights how even background creatures and throwaway encounters got proper voice work, which is part of why Baldur’s Gate 3 feels so consistently high quality from start to finish.

Why This Matters for Players

For most players, you do not need to know the exact number of hours of dialogue to enjoy Baldur’s Gate 3. But seeing the raw figures helps explain why the game feels so dense and replayable.

That nearly 237 hours of recorded voice is not meant for a single playthrough. It is spread across different choices, failed rolls, alternate paths and mutually exclusive storylines. You will only hear a slice of it on any given run. The rest is there to support different builds, alignments and story decisions. This is a big reason why returning to the game with a new class or a new moral approach can feel completely fresh.

Projects like this also shine a light on the sheer scale of modern role playing games. Recording, organizing and implementing over 170,000 voice files for more than 2,000 characters is a massive technical and creative effort. It requires planning, careful file management and direction to keep performances consistent.

For fans, though, the main takeaway is simple. The next time you are listening to the narrator describe a tense roll, bantering with Astarion at camp or even staring down a surprisingly vocal rat, you will know there is a huge mountain of work sitting behind every line you hear.

Original article and image: https://www.pcgamer.com/games/baldurs-gate/baldurs-gate-3-fan-discovers-the-game-has-nearly-237-hours-of-spoken-dialogue-in-it-and-a-whopping-14-hours-are-narrator-amelia-tylers-alone-though-astarion-gives-her-a-run-for-her-money/

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