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Why Battlefield 6 Engineers Are Suddenly Tank Shredding Beasts

Why Battlefield 6 Engineers Are Suddenly Tank Shredding Beasts

Engineers Finally Catch a Break

Playing Engineer in Battlefield 6 can feel like signing up for hard mode. You are the one expected to keep enemy vehicles in check, but you are also the one getting deleted by snipers, shelled by tanks, and constantly running out of rockets at the worst possible moment.

On defense it is even harsher. Modes like Rush and Breakthrough often turn into a grind where a wall of attacking tanks and armored vehicles keeps rolling forward while you scramble for resources. You burn all your rockets on one push, then spend the rest of the time sprinting around the map trying to find a single resupply bag that has not already been emptied or abandoned.

That painful loop just got a lot less miserable thanks to a quiet but very welcome change to one Engineer field spec perk. If you have ever felt like Sisyphus pushing a boulder uphill while being headshot from across the map, this update is for you.

The Anti Armour Perk Just Got a Massive Buff

The hero of this story is the Anti Armour field spec. Previously this perk was helpful on paper but awkward in reality. It increased your maximum rocket capacity by two, which sounds great, but there was a catch. You only got those extra rockets after visiting a supply bag and waiting for a resupply. If your team did not have supportive medics or if they forgot that the resupply bag even exists, that bonus might as well not be there.

Now the perk works in a much more straightforward and player friendly way. With the new update, Engineers who equip Anti Armour spawn in with five RPG rockets right away. No scavenging, no standing still on a busy resupply point, no begging teammates for a bag they will probably throw on the other side of the map.

This tweak was spotted and explained by a player named DBONKA, who summed up the change clearly. Before the perk gave you two extra max rockets but forced you to earn them through resupplies. After the update those rockets are simply in your loadout as soon as you spawn.

The impact in actual matches is huge. Defending on maps like Liberation Peak turns from a desperate hunt for ammo into a proper vehicle hunting power trip. With five rockets ready to go, you can chain MBT LAW shots into attacking tanks and turn them into scrap before they have time to fully dig in.

Instead of firing two shots then disappearing from the frontline to restock, you stay in the fight longer and actually feel like a hard counter to armor, which is exactly what the Engineer class is supposed to be.

Why This Change Matters So Much

If you do not usually play Engineer it might sound like a small quality of life tweak. But for anyone who spends a lot of time on the class, it is a straight upgrade for how fun and effective the role feels.

Here is what it changes in practice:

  • Less downtime. You spend more of the match shooting and less of it running around empty or suiciding for a fresh spawn just to get more rockets.
  • Stronger early defense. At the start of every life you are immediately dangerous to tanks and helicopters, which matters most in early objective pushes where vehicles try to break the first defensive line.
  • Lower dependence on teammates. If your medics forget to drop resupply bags or place them somewhere useless, you are not completely screwed.
  • Better counterplay in Rush and Breakthrough. These modes often feel like vehicle stomps when attackers coordinate armor. Five rockets per spawn helps defenders slow or stop those pushes.

Of course this also means life just got scarier for tank drivers and other vehicle enjoyers. But that is not a bad thing. Vehicles in Battlefield 6 already dominate many matches, especially on tight objective focused modes. When armor rolls in with minimal counter pressure, objectives melt and defenders barely get to play.

Giving Engineers more reliable firepower brings the balance a little closer to the ideal power fantasy on both sides. Vehicles still hit hard and control space, but if they overextend into a prepared defense, a squad of Engineers with Anti Armour can actually punish them without having to rely on perfect logistics.

It also opens up more interesting squad play. A coordinated team can now build strategies around a couple of dedicated Engineers who spawn ready to delete armor, while others focus on healing, suppressing infantry, or pushing flanks. You feel less like a glorified ammo beggar and more like a proper specialist with a clear job.

Is it perfect balance? Probably not. Unlimited missiles would be hilarious but obviously ridiculous. Still, this change hits a sweet spot where Engineers feel more powerful and less frustrated without turning every vehicle into a free kill.

If you have bounced off the Engineer role in Battlefield 6 because it felt like too much work for too little reward, now is a very good time to give it another shot. Equip Anti Armour, hop into a defensive Rush match, and enjoy the feeling of having enough rockets to actually do your job from the second you spawn.

Original article and image: https://www.pcgamer.com/games/fps/my-prayers-have-been-answered-battlefield-6-engineers-can-now-spawn-with-5-rockets-meaning-you-can-send-tanks-straight-to-the-scrap-yard/

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