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Larian Confirms Baldur's Gate 3 Composer Is Back For The Next Divinity Game

Larian Confirms Baldur's Gate 3 Composer Is Back For The Next Divinity Game

Borislav Slavov Returns For Larian's Next Big RPG

Larian Studios has officially confirmed that Borislav Slavov, the composer behind the beloved Baldur's Gate 3 and Divinity: Original Sin 2 soundtracks, is creating the music for its next Divinity game. For fans of Larian's epic role playing games on PC, this is huge news.

The confirmation came during a recent Reddit AMA with Larian boss Swen Vincke. When asked if Slavov was returning to score the new Divinity project, Vincke replied that they could not stop him even if they wanted to. According to Vincke, Slavov has already been very busy composing and recording new material, and the early results are pretty great.

This is not completely out of the blue. When Divinity was revealed at The Game Awards in December 2025, Slavov posted on X with the teasing message we are back. Still, having direct confirmation from the studio has reassured fans who consider his music a core part of the modern Larian experience.

Larian publishing director Michael Douse also weighed in during the AMA. When a second fan asked whether Slavov was returning, Douse responded that Bobby never left. He is cooking. It is clear from the way the team talks about him that Slavov is deeply embedded in Larian's creative process.

From Divinity To Baldur's Gate 3 And Back Again

Borislav Slavov first joined Larian during a difficult moment for the studio. The original Divinity composer, Kirill Pokrovsky, who scored every Divinity game up through Original Sin, passed away unexpectedly in 2015. Pokrovsky was widely loved among fans and closely associated with the series identity.

Stepping into that role was no small challenge, but Slavov quickly proved he was the right fit. His work on Divinity: Original Sin 2 helped define the tone of Larian's modern games, blending atmospheric fantasy themes with strong melodic hooks that stick with you long after you close the game.

His biggest breakout came with Baldur's Gate 3. The soundtrack became one of the most talked about elements of the game, from sweeping combat themes to emotional character motifs. Fans praised how the music adapted to the story and the choices players made, and it received acclaim from critics as well.

That appreciation culminated in a BAFTA award in 2024 for the Baldur's Gate 3 soundtrack, cementing Slavov as one of the top composers in modern PC gaming. For many players, his name is now as closely tied to Larian's games as the studio's writers and directors.

Before teaming up with Larian, Slavov already had a strong track record in the games industry. He worked on the music for Gothic 3, Crysis 2 and Crysis 3, Two Worlds 2, and Ryse: Son of Rome. That background in large scale PC titles likely helped him transition smoothly into the dense, choice driven RPGs that Larian is known for.

With his return to Divinity, fans can expect another soundtrack that aims to do more than just sit in the background. Larian's games rely heavily on immersion and player choice, and Slavov's music has repeatedly shown it can enhance both. Whether you are exploring, fighting, or making a huge story decision, the soundtrack is usually right there amplifying the moment.

What Else We Learned From Larian's AMA

The confirmation about the composer was only one part of a surprisingly news filled AMA from Larian. The studio also touched on a few other topics that PC gamers will care about.

  • No generative AI art in Divinity: Larian stated that it is swearing off the use of generative AI art tools in the development of the new game. The studio made it clear that there is not going to be any generative AI art in Divinity. At the same time, it admitted it is still experimenting with AI related tech in various departments, likely for tools and workflows rather than for final in game art.

  • No WASD movement: For players who prefer classic keyboard movement controls, there was a firm answer. Larian is sticking to its decision to not implement WASD movement for Divinity. The studio has its own vision for how players should interact with the game world, built around point and click style controls, and it is not backing away from that.

  • A darker reveal for a reason: The game was first revealed with a brutal and dark trailer at The Game Awards, featuring some pretty grim imagery. According to Larian's writing director, that tone was a deliberate choice. The idea is to create a very dark world so that players can step into it and be the light in that darkness. In other words, the trailer is not just shock value; it reflects the themes the team wants to explore in the full game.

For PC gamers who loved Divinity: Original Sin 2 and Baldur's Gate 3, all of this paints a clear picture. Larian is leaning into what made its recent games so successful: strong writing, a distinctive visual identity, firm design decisions about controls and systems, and a powerful soundtrack that pulls everything together.

The return of Borislav Slavov is especially encouraging. With his award winning track record and deep history with Larian, his involvement suggests the next Divinity will once again deliver the kind of memorable music that makes long campaigns and late night sessions feel truly epic.

It is still early for full details on gameplay systems, performance, and technical features, but as more information drops, PC players can expect this new Divinity entry to be one of the most closely watched RPG releases on the horizon.

Original article and image: https://www.pcgamer.com/games/rpg/baldurs-gate-3-composer-borislav-bobby-slavov-is-coming-back-for-divinity-we-wouldnt-be-able-to-stop-him-even-if-we-wanted-to/

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