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Inzoi Is Adding Multiplayer After A Nudge From An Unexpected Fan

Inzoi Is Adding Multiplayer After A Nudge From An Unexpected Fan

A Life Sim With Big Ambitions And A Bumpy Start

Inzoi launched in early access back in March and quickly turned heads. The life sim from Krafton arrived with impressive initial sales and a strong player peak, helped along by regular patches and hotfixes. On paper it looked like a serious challenger to The Sims, especially for players hungry for something fresh in the genre.

But after that early spike, things started to cool off. Many fans bounced off the game, saying that something about it just did not click compared to the cosy and slightly weird charm of The Sims. Despite the solid foundation and flashy visuals, Inzoi has struggled to become the new default life sim people live in every day.

Still, the team has clearly not given up. And now they are betting on a new feature that could completely change how people see the game. That feature is multiplayer.

Even better, the story of how multiplayer got greenlit is one of the strangest and most entertaining dev tales you will hear this year.

How The President Of South Korea Became A Backseat Game Designer

In a recent interview on Gamer Galaxy, Inzoi director and producer Hyungjun Kjun Kim shared a surprising behind the scenes story. The studio received a visit from South Korea’s president, Lee Jae Myung, and he did not just shake hands and take photos. He went straight to the Inzoi team and basically started giving design suggestions.

Kim explains that the president walked in, sat down, and immediately wanted to see the game in action. Kim had to pitch Inzoi on the spot while the country’s leader watched closely. According to Kim, it felt less like meeting a politician and more like getting feedback from a very intense company CEO.

Then came the big suggestion. The president asked why the team was not adding multiplayer to this artificial world and even floated the idea of in game billboard ads as a way to boost revenue. It was not a casual throwaway comment either. Kim says the president kept pushing the idea instead of moving on to other topics.

When the president of your country really wants your life sim to have multiplayer, it becomes pretty hard to say no. Kim now confirms that Inzoi is officially developing a multiplayer mode, even though the team had not planned to announce it yet.

There are still no specific details and no release window, but Kim admits that the story of that meeting and this interview are the reasons the news is starting to leak out into the community. Whether the feature was already on a long term roadmap or truly triggered by that conversation, the developers are clearly happy to lean into the anecdote.

  • Multiplayer has now been confirmed for Inzoi.
  • The idea was strongly pushed by South Korea’s president during a studio visit.
  • There is no public timeline or feature breakdown yet.

What Multiplayer Means For Inzoi And Its Players

The reveal has split the fanbase. Some players are excited, especially those who already love the idea of a co op life sim. The Sims 4 still does not have official multiplayer, and only offers that kind of experience through community made mods. If Inzoi can deliver a smooth, supported multiplayer mode, it instantly becomes a clear alternative for players who want to build lives and cities with friends instead of just AI neighbors.

Others are a lot more skeptical. A recent player survey pointed out that Inzoi’s biggest problems right now are not the lack of multiplayer but the lack of strong simulation content and how awkward social interactions feel in the current build. Players say that there just is not enough depth in everyday life systems yet, and conversations between characters often feel stiff or unnatural.

For many fans, those core issues need to be fixed before the team pours serious effort into online features. If the single player experience is not satisfying, simply adding more people will not magically make the game feel deeper.

On the other hand, multiplayer could become a powerful selling point if Krafton can balance both goals. In a genre where The Sims still dominates, having an official co op mode is a strong way to stand out. Joining a shared town with friends, decorating apartments together or running businesses side by side could all become the kind of features that give Inzoi a unique identity.

Right now there are more questions than answers. We do not know if multiplayer will be focused on small friend groups, larger public spaces, or something closer to an online hub. We also do not know how much the president’s suggestion influenced the monetization side like in game ads, or if that was just part of the conversation rather than a concrete plan.

What is clear is that the team is under pressure to deliver both a deeper simulation and a multiplayer mode that feels worth the wait. The studio’s roadmap already shows they are committed to regular updates, so the next year of development will be crucial.

If you are curious about life sims and want to see how a game can evolve under both community and political pressure, Inzoi is suddenly a very interesting one to watch. Whether multiplayer becomes its killer feature or just a fun side mode, it all started with one unusual playtest: a country’s president sitting down, grabbing the controller, and asking the classic gamer question.

So when are you adding multiplayer?

Original article and image: https://www.pcgamer.com/games/life-sim/inzois-getting-multiplayer-after-south-koreas-president-told-the-director-to-hop-to-it-it-almost-felt-like-i-was-getting-talked-to-by-the-companys-ceo/

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