Skip to content
Cassette Boy: A Clever Fez Style Puzzle Adventure for PC Players

Cassette Boy: A Clever Fez Style Puzzle Adventure for PC Players

A Fresh Spin On The Fez Style Perspective Puzzle

Cassette Boy is a new indie puzzle adventure that feels like the Fez follow up many PC players have been quietly waiting for. Just like Fez, it takes a world that looks flat and simple at first and then lets you rotate it as if it were a 3D object. That single idea completely transforms the way you explore, solve puzzles and think about every room you walk into.

You play as a small boy made of white cubes in a world that at first glance could pass for a classic Zelda tribute. Within minutes you are pulling a sword from a stone and wandering a familiar looking fantasy landscape. But as soon as you unlock the power to turn the entire world around freely, the game quickly becomes something much stranger and much smarter.

Most characters you meet behave as if they live in a flat top down adventure game. Only a few oddball NPCs seem to notice that you can twist reality itself. For you as the player, the rotation ability feels almost like a cheat code that lets you peek behind solid walls, trees and buildings to discover coins, doors and secrets that technically should not exist in a normal 2D game world.

Of course, the developers absolutely know what they are doing. Cassette Boy is built around making you feel like you are breaking the rules, while every puzzle is carefully designed around your power to change the camera and freeze things out of existence.

Mind Bending Puzzles That Reward Curiosity

Once the introduction is over, Cassette Boy opens up in a big way. You step into rooms that branch off in several directions, with long corridors and side paths that tempt you away from the main route. A simple hallway full of skeleton archers can secretly be an elaborate puzzle where each 90 degree spin exposes a new door, a ladder or a connection to a room you visited earlier.

The game rarely stops to explain itself. Optional shrine rooms in particular feel like exams you were not warned about. You step through a doorway and are given zero instructions. Instead you are expected to experiment, rotate the level and see what happens when you push a crate here or fire an arrow there.

One early puzzle involves stacking and moving crates so that you can reach a wall, then clambering up and firing an arrow at a switch that looks impossible to hit from the ground. Once you work it out, the solution feels obvious in the best way. You start seeing similar opportunities everywhere else in the game, from helping an old man who has locked himself out of his room to tackling trickier shrine challenges.

The rotation mechanic is not just visual flair. You are told early that anything you cannot see is frozen and intangible. That simple rule has huge implications. Pressure plates can be locked in place by rotating them out of view. Walls can be deactivated or bypassed by hiding them behind the environment. Cassette Boy constantly pushes you to imagine what the level looks like from every angle and how each turn will change what is solid, what is active and what is reachable.

One standout puzzle shows how far the game is willing to push this idea. You face a room with pressure plates that need to stay pressed while you hit a lever. Every time you rotate to reach the lever, one of the plates becomes visible again, resets and raises a blocking wall. The solution is wonderfully devious: lower the wall, fire an arrow toward where the lever will be, then rotate the room mid flight so that the wall rises behind the arrow and it completes its path to the switch.

Moments like this capture the same thrill many players remember from Fez. When an experiment pays off and the world behaves exactly how you hoped, you feel clever rather than simply obediently following a tutorial prompt.

Exploration, Confusion And Why It Works On PC

The flip side of all this clever design is that Cassette Boy can be disorienting. If you already struggle with maze like maps or get lost easily in games, rotating rooms and seeing familiar places from new angles can be a challenge. You might walk into a room you have visited three times already but not recognize it until you spot a specific object.

This confusion is not always a mistake. Approaching rooms from new orientations helps you spot secrets you missed the first time. That doorway that was hidden behind a tree in one view might be obvious when the world is rotated. The game wants you to revisit spaces, rethink them and discover that they hold more than you assumed.

However, there can be stretches where backtracking and searching for the right path becomes tiring. You may find yourself spinning rooms and running in circles, wondering which route you have not tried yet. In a quiet game that does not constantly shower you with dialogue or combat, this can test your patience.

What keeps Cassette Boy engaging is how satisfying it feels when exploration pays off. The art has a charming blocky style that mixes 2D elements with a diorama like 3D effect once you rotate the world. The atmosphere is calm and almost meditative, which fits the slow and thoughtful puzzle solving. As the game progresses you gain new tools like bombs that add more layers to puzzle design and give you fresh ways to interact with the environment.

On PC, Cassette Boy slots neatly into that space for players who enjoy smart indie titles that twist classic ideas. It calls back to old school Zelda style adventuring while embracing the perspective bending genius that made Fez memorable. The controls are simple enough for beginners to pick up, but the puzzle logic demands creative thinking rather than quick reflexes.

If you like games that make you feel like you are outsmarting the world itself, Cassette Boy is worth a look on Steam. It may not start a whole new wave of perspective puzzle games, but it absolutely proves that the core idea still has a lot of life left in it.

Original article and image: https://www.pcgamer.com/games/adventure/its-been-14-years-since-i-played-a-2d-3d-hybrid-puzzle-game-as-clever-as-cassette-boy/

Cart 0

Your cart is currently empty.

Start Shopping