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Arc Raiders Fans Dream Up A High Risk Augment For Serious Boss Hunters

Arc Raiders Fans Dream Up A High Risk Augment For Serious Boss Hunters

A New Idea For Arc Raiders Boss Hunters

Arc Raiders has built its reputation on tense PvPvE firefights. Every time you head Topside you are not just fighting the giant mechanical Arcs, you are also dealing with other players who might help you or wipe your squad for your gear. That constant pressure is a big part of what makes the game exciting.

But it also creates a problem. Many players want to tackle big bosses like Bastions, Bombardiers or the Queen using their best legendary weapons. In reality they often avoid bringing top tier gear because of the high chance of getting third partied and losing everything to another squad. One unlucky encounter and your legendary loadout is gone.

That frustration led one Reddit user, davmly, to propose a clever new augment concept that tries to protect dedicated boss hunters without removing the core risk that defines extraction shooters.

How The Tactical Mk.4 Hunting Augment Would Work

The fan made concept is called Tactical Mk.4 Hunting and it is built around a simple idea. Instead of making all of your gear safe, it would protect only one specific legendary weapon you bring into a raid.

Here is how the proposed augment would function.

  • One secure legendary slot only The augment adds a special secure slot that works for a single legendary weapon such as Equalizer, Jupiter or Aphelion. If you die, that specific gun is not lost.

  • No safe pocket for loot Unlike some setups that let you stash valuable items, this augment would remove the safe pocket. Anything you pick up during the run is fully at risk. If you go down, other players can take all of it.

  • Comes with a heavy shield The augment would also provide a hefty shield, helping you survive long enough to take on big Arcs. That pushes you toward aggressive boss hunting rather than pure looting.

  • Useless for pure looters Since your loot stays vulnerable, this augment would not be ideal for players whose main goal is to roam the map and extract with as much stuff as possible. It is tuned for those who log in specifically to fight bosses.

The goal is to strike a balance. You can commit to bringing your best legendary weapon into an Arc fight without feeling like you are gambling your entire endgame arsenal. At the same time, you still risk every blueprint, material and item you earn in the raid. You also remain vulnerable to other players who can still ruin your run and profit from your hard work.

As davmly puts it, the goal is not safety but encouraging real boss hunting. You lock in the tool you need to fight the Arc while keeping the rest of the experience dangerous and unpredictable.

Risk Versus Reward In An Extraction Shooter

Some players worry that too many safety nets could make Arc Raiders feel soft. Extraction shooters live and die on the threat of losing everything. When your guns, blueprints and sanity are all on the line, every decision matters. Remove the sting of loss and the genre loses a lot of its tension.

That is why this augment idea focuses on a fair trade rather than pure protection. You do not get an extra safe slot for loot. In fact you give that up in exchange for one protected legendary weapon. You still bring plenty of risk into every raid, especially if you load up on expensive consumables and chase big rewards.

There is also the suggestion that the augment itself would be a major investment. Some commenters imagine it requiring rare components dropped from high level enemies like Bastions or Bombardiers. That would make Tactical Mk.4 Hunting a true endgame item, not some common augment every new player can spam.

In that sense the concept fits neatly alongside existing high tier augments that already add creative perks and clutch potential. There are builds out there that let players crawl to extraction while downed and pull off wild escapes. A powerful boss hunting augment would feel like a natural addition to that ecosystem of late game tools.

For many players, the idea hits a sweet spot. It encourages squads to actually engage the largest Arcs instead of sidestepping them in fear of losing legendary gear to opportunistic PvP squads. You keep the heart pounding risk that extraction fans love, but you gain just enough security to justify equipping your favorite legendary rather than a cheap backup.

Stories from the community show why something like this is appealing. One player reportedly spent fourteen minutes and 650 bullets killing a Matriarch with one of the worst guns in the game. That kind of run is amazing to read about, but not everyone wants to fight endgame bosses with trash gear just to protect their legendaries.

An augment that protects one prized weapon while leaving everything else on the chopping block could push more players into those big marquee fights. More squads taking on Bastions, Bombardiers and the Queen means more chaos, more third partying and ultimately more of the wild emergent moments that make Arc Raiders stand out.

Whether Embark ever brings a version of Tactical Mk.4 Hunting into the live game is an open question. But as a community idea, it shows how Arc Raiders players are thinking hard about risk, reward and how to make boss hunting feel both viable and thrilling in a brutal PvPvE world.

Original article and image: https://www.pcgamer.com/games/third-person-shooter/arc-raiders-players-are-begging-embark-for-a-new-high-risk-augment-that-secures-the-weapon-not-the-loot-and-im-fully-on-board/

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